Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics


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Research in the Levin lab is focused on the interface between knowledge and visual perception. To this end, we have been exploring the concepts associated with a variety of object categories, and the knowledge that drives visual selection during scene and event perception. Some of our research explores how knowledge and other basic cognitive constraints affect scene and event perception. For example, we are currently exploring how people perceive the sequence of natural visual events, and how they represent space while viewing movies. In related research, we are exploring how visual attention and concepts about agency affect event perception, human-computer interaction, and learning from agent-based tutoring systems.

This line of research represents an interdisciplinary collaboration with our lab, Adrianne Seiffert's lab, and labs in engineering led by Gautam Biswas , and has recently been supported a grants from the NSF. In these projects, we have been employing a combination of behavioral measures and eye tracking to understand visual attention and learning in naturalistic settings. Currently, the lab includes Chris Jaeger and Anna Marshall graduate students and Rishabh Gupta undergraduate researcher.

Levin, D. Bridging views in cinema: A review of the art and science of view integration. Jaeger, C. If Asimo thinks, does Roomba feel? Lyngs, U. Baker, L. Anthropomorphism and intentionality improve memory for events. Discourse Processes. Psychonomic Bulletin and Review.

DOI The extent of default visual perspective taking in complex layouts.


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Hymel, A. Default processing of event sequences. The role of relational triggers in event updating.

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Cognition, , Change blindness and inattentional blindness. In Fawcett, J. Tests of concepts about different kinds of minds: Predictions about the behavior of comptuers, robots, and people. Human-Computer Interaction. Cognitive dissonance as a measure of reactions to human-robot interaction. Journal of Human-Robot Interaction , 2 3 , Belief, desire, action, and other stuff: Theory of mind in movies.

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Shimamura Ed. Research in the Levin lab is focused on the interface between knowledge and visual perception. To this end, we have been exploring the concepts associated with a variety of object categories, and the knowledge that drives visual selection during scene and event perception.

Some of our research explores how knowledge and other basic cognitive constraints affect scene and event perception. For example, we are currently exploring how people perceive the sequence of natural visual events, and how they represent space while viewing movies. In related research, we are exploring how visual attention and concepts about agency affect event perception, human-computer interaction, and learning from agent-based tutoring systems.

This line of research represents an interdisciplinary collaboration with our lab, Adrianne Seiffert's lab, and labs in engineering led by Gautam Biswas , and has recently been supported a grants from the NSF. In these projects, we have been employing a combination of behavioral measures and eye tracking to understand visual attention and learning in naturalistic settings.

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Currently, the lab includes Chris Jaeger and Anna Marshall graduate students and Rishabh Gupta undergraduate researcher. Levin, D. Bridging views in cinema: A review of the art and science of view integration. Jaeger, C. If Asimo thinks, does Roomba feel?

Lyngs, U. Baker, L. Anthropomorphism and intentionality improve memory for events.


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  7. Discourse Processes. Psychonomic Bulletin and Review. DOI The extent of default visual perspective taking in complex layouts.

    Philosophy of Art and Aesthetics

    Hymel, A. Default processing of event sequences. The role of relational triggers in event updating. Cognition, , Change blindness and inattentional blindness.

    Great Flicks : Scientific Studies of Cinematic Creativity and Aesthetics

    In Fawcett, J. Tests of concepts about different kinds of minds: Predictions about the behavior of comptuers, robots, and people.

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    Human-Computer Interaction. Cognitive dissonance as a measure of reactions to human-robot interaction. Journal of Human-Robot Interaction , 2 3 , Belief, desire, action, and other stuff: Theory of mind in movies. Shimamura Ed.

    Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics
    Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics
    Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics
    Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics
    Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics
    Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics Great Flicks: Scientific Studies of Cinematic Creativity and Aesthetics

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